Shadow Of War Cheat Engine Ban
Yes it is fine. Cheat Engine with multiplayer only games is messed up. But single player is ok. Used it to power through a replay of SR3 and towards the end of SR4 when I was sick of collecting the orbs but wanted to max everything I just gave myself like a few hundred to unlock all abilities. Also gave myself a bunch of money in XCOM on a second playthrough so I wouldn't have to worry about that system.I personally try to only use CE on replays but some games for me push me to use it. I really want to play the Half-life games for the story and setting, but hated the combat in 1, so I'm debating on just giving myself infinite ammo and health and just bum rushing through the game. I've used Cheat Engine for years on steam games and am still in good standing with VAC.
Although, I've never used it with games where it would be a problem to use it on, i.e. Multiplayer games. From my experience, it seems fine to use as long as you don't use in games where it might impact other players. Also, in most cases, Cheat Engine wouldn't even work in multi games where values are checked server-side for validation. The user values would likely be ignored and immediately revert to the actual one according to the server.If you wanted to be safe though, you could always switch steam to offline before jumping in. Remember to close cheat engine if you boot up a multiplayer game, some anti cheat measures will detect it even if it's inactive.Don't just remember to close the program, also make sure the process isn't running in the Windows Task Manager (sometimes programs crash during exit, keeping their processes running), since VAC looks for cheat programs in memory.Also, I think stuff like PunkBuster (which isn't as widely used these days as it used to be) also checks for installed programs, not only running ones, so it could have issues with Cheat Engine even if you aren't using it at the moment.
You can only do this with in-game currency, not with real money currency. Same goes for the loot boxes, you can buy offline the ones that can only be bought with ingame currency, those who need real money currency need server communication and thus won't work.If you try to edit in memory value for real money currency it will be overridden as soon as you go online and server side checks run.So yeah you're not fooling anybody, you can do that because they actually let you do that.PS: Not defending the practice or the company, just explaining how the things work on the tech side. This is a good thing. If publishers take advantage of consumers, then consumers shouldn't feel bad about taking advantage of the publishers.It's a bit of a different story in a multiplayer game. Suddenly you're breaking a whole system that affects other players. In a single player game, there's no need to pretend there's a pretense of economy or limitation unless that makes the game more fun for you.
If the invisible walls put up in a single player game happen to be paylocked, then I feel like breaking them with cheats is reasonable. Almost a form of protest.Though I guess it's technically piracy or copyright infringement of some sort. I personally probably wouldn't go to the trouble, for me it's easier to just write off games that make heavy use of loot boxes, DLC, etc. ManstandingupwithhatNeoGAF.gifRemember when cheats, trainers and other PC mods were piracy?I guess you could now turn this argument on the heads of those saying loot boxes have no cash value/nor do the goods inside.Now it's time for someone with an unhealthy interest in stats to cheat and open 5,000 boxes and spreadsheet drop rates. Of course, drop rates can be edited server side for many of these games which is why I and others want transparency so that anyone going to spend money knows what their chances are.
Cheat Engine Mac
The gold boxes or whatever they are called are the real interest here anyway (isn't that the ones you buy actual currency for?).Most of these games are going to go always online, to try and stop things like this (they'll ban your account for cheating, even if its SP) and server-side drop rates need games phoning home as it is. You can only do this with in-game currency, not with real money currency. Same goes for the loot boxes, you can buy offline the ones that can only be bought with ingame currency, those who need real money currency need server communication and thus won't work.If you try to edit in memory value for real money currency it will be overridden as soon as you go online and server side checks run.So yeah you're not fooling anybody, you can do that because they actually let you do that.PS: Not defending the practice or the company, just explaining how the things work on the tech side. ManstandingupwithhatNeoGAF.gifRemember when cheats, trainers and other PC mods were piracy?I guess you could now turn this argument on the heads of those saying loot boxes have no cash value/nor do the goods inside.Now it's time for someone with an unhealthy interest in stats to cheat and open 5,000 boxes and spreadsheet drop rates. Of course, drop rates can be edited server side for many of these games which is why I and others want transparency so that anyone going to spend money knows what their chances are. The gold boxes or whatever they are called are the real interest here anyway (isn't that the ones you buy actual currency for?).