More Than One Follower Skyrim
Jhr hutschenreuther selb bavaria marks. If you're referring to how many character saves: As many as your harddrive has room for.If you're referring to followers: Generally the rule stops at two. One follower, and one Dog (or Troll, depending on your DLC). However this is fairly fluid as there are quests in which you automatically gain a follower, and will stay with you to the mission end. And, just with almost every other part of the game, can be 'Hacked' to gain additional permanent followers. (I stopped at a posse of 7).describes multiple followers more clearly if you are interested. You can have more than one, but it's a bit convoluted.
They're separate save sections, and to get to the saves for one character you have to press confirm on the characters names, then you can go back out and save.Using diagram below, if you're currently playing character 1 and go into character 2's load section and exit out, your autosaves will start overwriting 2's and not 1's, so you have to make sure you're in character 1's load sectionso:start - System - load'show all saves' character 1' character 2'and this is totally reversible, meaning two people can have a skyrim character on one PS account! I literally just discovered this less than 15 mins ago and i've had this game since 2011.bit embarrassing.
Followers are NPCs who agree to join you on your adventures. Some are, mercenaries who will fight in exchange for. Others might be ordinary townspeople inspired by your example who agree to follow you if asked.
They help in combat and also carry excess inventory.Most followers can be issued commands. Target your follower, then press and hold (if on console, select dialogue, 'I need you to do something.' ) to enter the command state.Mercenaries and sellswords Also known as 'Hirelings'. Hirelings are mercenaries found in the major citites of. There is one hireling in each city, usually found in the tavern. Because of their combat experience, hirelings are among the most capable followers. Each hireling has a unique personality and skill set.Unlike other followers, Hirelings work only for money.
If you dismiss the hireling, replace them with another follower, or leave them waiting for too long (such as while serving a jail sentence), you have a small window of time during which you can hire them back at no cost. Otherwise, you will have to pay their fee to hire them again.Hirelings include.Opportunistic followers Occasionally, the Dragonborn can have more than one follower at one time. On occasion, their availability can be exploited. They do not respond to follower commands nor can they be traded with.
They do not automatically sheathe their weapons in concert with the Dragonborn and trying to give them items by them in their inventory does not work. These NPCs are considered essential, so they cannot die. Quest: – Meet Mercer outside.
He will tell you to take the lead and go inside. Do not enter the sanctum, and he will follow you until you complete the quest, including any detours you make.and Quest: – Inside the, Delphine will ask if you want to travel together or separately, select travelling together and they will both follow you until you complete the quest, including any detours you make. Quest: – As long as you do not return to, Barbas will follow you.Exploit If you follow these directions You will have a small army of followers.
Multiple Followers Mod Skyrim
First you will start the Thieves' Guild questline. Go through that questline until you and Mercer Frey go to to kill. He will ask you to lead, but do not go inside, and you will have 1 extra follower. Go about halfway through the main questline until you find in the.
Take Esbern to. Delphine will ask you if you want to travel together or separately.
Choose to travel together. You now have 3 Glitched followers. Start the Dark Brotherhood questline. When you have to go to the Dawnstar Sanctuary to kill, do not kill him. Instead, leave and tell that Cicero is dead.
You then complete that questline and proceed as far as buying at least 1 upgrade for the new sanctuary. Return to the sanctuary, and make your 'real' (the one you specifically chose) follower stand next to Cicero. Dismiss your follower.
Ask him/her accompany you once again. Before he/she is done talking, quickly ask Cicero to follow you as well (this may take a few tries). Repeat this for the two Dark brotherhood initiates. You will now have 6 extra followers. Either buy a dog from the Markarth stables, or find south of.
Now you have 7 extra followers. Go to and talk to the blacksmith, and agree to help find his dog.
When you find the dog, he will ask you to go the shrine of. Clavicus will then ask you to retrieve. If you like 2-handed weapons, retrieve the Rueful Axe but do not return it. You now have 8 extra followers.Your followers are. or., maybeFollower AI Issues Exploring such a rugged and fragmented world can make it difficult for the followers to.
Here a few situations the Dragonborn should be aware of:. Having a follower dive into under-water rooms or other under-water areas with some form of non-flat ceiling can be problematic. The AI tends to swim near the ceiling so that wooden beams get them stuck there.
Solution: When exploring below water areas, tell the follower to wait on dry land. Merrily jumping over small rocks, climbing cliffs and the like is easy for the Dragonborn, but the follower often tends to get stuck. Or worse simply cannot follow such a direct path, and will try to circumvent via another 'flatter' path. This will make the AI 'run away'. Solution: Keep an eye on the follower, and try to take paths the follower can navigate.
Tightly winding stairs, especially in cylindrical stone towers, can get the follower stuck. Solution: Walk down the steps, move towards the outside of the steps and let the AI follow in that direction to get unstuck. May not always work.
When exiting areas via gates or doors, the follower sometimes simply will not leave the area with the Dragonborn. Apparently a pathing issue near the door (a real bug). Solution: Exit into the open, then fast travel to a nearby location, the follower should get teleported along.
When exploring dungeons or caves the very farthest area usually connects back to an area at the very beginning, conveniently avoiding needless backtracking. Often there is a need to jump down (2 to 3 metres) to be able to take this quick exit. Alas, in several instances the AI will not jump down with you, and instead try to backtrack the whole cave system. Solution: When this happens, avoid jumping down, and backtrack with the AI, to ensure it does not get stuck anywhere. In a few quests an additional NPCs may join the Dragonborn, e.g., leading the way to some destination. When the Dragonborn loses sight of the NPC though, the NPC will in fact have directly travelled to the destination. Solution: Fast travel there using map and compass as well.