Oct 20, 2018  Typically, you can have one human follower and one animal follower, in addition to the quest NPCs, potentially creating a massive hunting party. For more tips and other helpful pages edit. Dec 13, 2017  Followers away from you (i.e. Followers more than 7500 distant or waiting for you) for more than 24 hours will: (1) have their satiation and thirst restored without taking food and drink form their inventory, and (2) will have their energy replenished automatically. Satiation, hydration and energy are restored in one of two methods. More than one follower skyrim.

How to beat SCP:CB1) You will first start the game, make sure you grab the gas mask and lvl 1 keycard to get you going2) Keep a look out for 106/173 for they can spawn ANYWHERE.3) Later in game, you will find SCP-914, make sure you found a lvl 2 card so you can enter4) While using SCP-914, you are an open target to SCP-106, so move around a lot and if he does come, be prepared.5) After using SCP-914 to pimp up your items, carry on to the Light Containment Zone.6) In most causes, SCP-106's containment room can be found. So try to contain him!7) Look around for important equipment and still, keep a watch for 173 or 106.At some time, you will come to SCP-106's maintenance tunnels, but if you have alreadycontained him there will be no problem, just look out for 173.9) And again, at some point you will reach SCP-096's sever room, just flick the switch's to 'Generator', thenin the small room flick it to 'Main'. Then you can get out but ALWAS keep your eyes to the celling/floorto avoid being killed.10) When you reach the entrance zone, make sure you have a lvl 5+ keycard.11) When you reach the electricity center, always go into it. Flick the door control the opposite way it is.12) After your done that, if you want a Gate B ending, you would of had to found SCP-079 and try to reach it again.After he's done talking go back to the electricity zone and flick the Door control the way you found it. Then find Gate B.13) If you want a Gate A ending, all you have to do is follow the instruction above (Except the SCP-079 part) and thenfind Gate A.I hope this helped you out if you where stuck.

  1. Scp Containment Breach Ultimate Edition Commands
  2. Scp Containment Breach Command List

The Gas Mask is used to negate the effect of the gas used in the lockerrooms or the gas catwalks. The gas will normally cause the player to cough, and make them blink faster, but using the gas securing the player's vision when doing so.' Super' Gas MaskRefining the Gas Mask on 'Fine' or 'Very Fine' throughout SCP-914 yields a version of the Gas Mask which enables a stamina minimum cap at about 2/3, granting indefinite running to the player. This feature can be counteracted by other stamina reducing objects or SCPs. The inventory name and icon will not change, though.

Its stamina regenerating effects will stack with the mysterious hazmat suit.Heavy Gas MaskSCP-148.If the gas mask is combined with an ingot of SCP-148 and put through SCP-914 on 'Fine' or 'Very Fine', it will produce the Heavy Gas Mask. This variant of the gas mask grants the player immunity to SCP-012's effectsKeycards Main article:Keycards are needed for all SCP containment chamber doors, some offices, and several other areas.Keycards consist of level 1, 2, 3, 4, 5, and Omni versions. Higher card levels can unlock more doors.Night Vision Goggles Main article:This enables to see certain invisible threats and navigate in the darkness.' Blue' Night Vision GogglesThe standard Night Vision Goggles can be refined on 'Very Fine' through SCP-914 and this creates a blue-view version of them with special abilities, although its inventory name doesn't change, the icon does. These goggles help you avoid Euclid and Keter SCPs, and humans (dead or alive). They also tell you how far away you are from them. When equipped, the top of the screen reads, REFRESHING DATA IN(seconds).

When the timer runs out, the goggles will 'update' and you see the current positions again. Note:this also counts as blinking.' Red' Night Vision GogglesThe standard Night Vision Goggles can also be refined on 'Fine' through SCP-914 to create a red version of the goggles. These goggles do not require any batteries.Medical items First Aid Kit. First Aid Kits are used to alleviate or stop bleeding and recover health from gunshots and various other wounds.

Upon using it in the inventory, will crouch and start patching themselves up. Since it takes a few moments until the player finishes patching themselves, it is not recommended to use it while being shot or near a hostile SCP. Depending on how severe the injury is, it can either stop blood loss entirely or slow it down. Even with a first aid kit, the player will more than likely not survive several gunshots.

They can be found from SCP-914's chamber, 's, and the.Small First Aid KitThe Small First Aid Kit is created by placing the normal kit into SCP-914 on the 'Fine' setting. It should be noted that the small first aid kit is more effective against wounds and heals faster, but has a lower chance to stop bleeding.

This cannot heal you when you use without any items in your inventory.Blue First Aid KitThe Blue First Aid Kit is created by placing the normal kit into SCP-914 on the 'Very Fine' setting. The Blue First Aid Kit can cause any of the following conditions:. Increased speed, followed by death. Inverted mouse controls.

Blurred vision for a lengthy period of time. Blood loss and injuries fully healed. Injury level set to 3.5, regardless of any previous injuries.Strange Bottle. The Strange Bottle is an item that can be acquired by placing a first aid kit in on the 'Very Fine' setting.

Using the bottle has varied effects, which include:. Being teleported to the. Curing all injuries and ailments. Heavy bleeding.

Nausea, blurring the player's eyesight for a period of time.It should be noted that nausea cannot be cured using, but rather smoking. Also, even if is contained, the player will still be teleported to the Pocket Dimension, but SCP-106 will not appear in it.SyringeThe 2 syringes can be found on the players left in the where an SCP-008-2 instance is lying in wait.Using it will cause the 2 following effects. 10 unit of blood loss. Increased speed rechargeA message saying 'You injected yourself with the syringe and feel a slight adrenaline rush' is displayed when used.Ballistic Vests Ballistic Vest.

The Ballistic Vest is an item that provides protection from bullets. However, it does not protect the player from being hit in areas such as the leg and head. This protection allows the player a chance to escape from the, but this is unlikely, given that they usually rapid fire. Once the vest is donned, the player's turning speed becomes slower. If the vest gets hit, the player's stamina will begin to drop, as well as receive minor injuries.

They can be found in the and 's.Heavy Ballistic VestThe Heavy Ballistic Vest protects all but 's head from bullets. Once donned, the vest will cap the player's stamina at 60% of the normal maximum, but will give the player more protection against MTFs. If the vest is hit, the player will receive minor injuries, but will not receive any further drops in stamina. It is created by putting the Ballistic Vest in SCP-914 on 'Fine.' Bulky Ballistic VestThe Bulky Ballistic Vest is unable to be picked up due to its weight.

It is created by refining the Ballistic Vest in SCP-914 on 'Very Fine'.Hazmat suits Hazmat Suit. The Hazmat Suit is used for protection from when the player enters its chamber, and it is located in the small storage area right outside its chamber door. Once donned, the suit will cap the player's stamina at 60% of the normal maximum. Since version update 0.9.1 the Hazmat Suit now protects the player from like the.Mysterious Hazmat SuitThe Mysterious Hazmat Suit grants the player with the increased stamina regeneration of the 'Fine/Very Fine' gas mask. It can be obtained by putting the Hazmat Suit through on the 'Fine' or 'Very Fine' setting. Its stamina regenerating effects will stack with the super gas mask.Heavy Hazmat SuitSCP-148The hazmat suit combined with and refined in SCP-914 on 'Very Fine', the suit becomes the Heavy Hazmat Suit and would protect the player from the effects of and the tentacles inside 's chamber.

Note that it will only reduce the damage taken by the tentacles, not grant invulnerability to them. Prolonged exposure to tentacle attack will cause injury and eventually result in bleeding.Electronics S-Nav Main article. Displays a map of previously visited areas.

If in use, the battery starts to drain. Combining a 9V battery will refill the meter. If used with SCP-914 on 'Very Fine' it becomes an S-Nav Ultimate, not requiring batteries and indicates nearby SCPs. If an SCP is nearby, the S-Nav Ultimate displays the SCP's name and displays a red circle, which gets smaller as the SCP approaches. MTF units might use these to find you.

Scp

Be warned, on some computers, it can lag your game. If used with SCP-914 on 'Fine' it becomes S-Nav 310, which unlocks the full map of the facility, showing areas the player has not visited yet.Radio Main article:The Radio can be used to listen through five channels. It is essential in supplying the player with information by listening to conversations being broadcast amongst.Batteries. 9V Battery9V Batteries can be found throughout the facility, and are used for powering the, and the Night Vision Goggles.18V BatteryWhen the 9V battery is placed in SCP-914 on '1:1,' the player will receive an 18V Battery. It can only be put into the radio. Attempting to put it in the S-Nav will print a message reading: 'The battery doesn't seem to fit.'

Strange BatteryThis version of the battery can be obtained by placing it in on the setting 'Fine' or 'Very Fine.' However, the player cannot use it, as attempting to touch it will shock and ultimately kill the player.This strange battery is not another model. Its model is a normal battery.Eyedrop bottles EyedropsThe Eyedrops are obtained by putting the ReVision Eyedrops through SCP-914 on 'Fine' or 'Very Fine' setting. The resulting item from converting it to 'Fine' or 'Very Fine' setting have different effects.

'Fine' eyedrops will slow down the blink meter for a longer period of time and alleviate some of 's blood loss. 'Very Fine' eyedrops will cause the player to stop blinking entirely for a prolonged period of time. However, the player's vision will become blurry over time until the player becomes completely blind for a set period of time, which can be dangerous when near SCP-173.ReVision Eyedrops.

By putting it through SCP-914 on the '1:1' setting, the player will obtain ReVision Eyedrops with a red label, titled 'RedVision Eyedrops'. The 'RedVision Eyedrops' is used to stop blinking entirely for a short amount of time. However, the player's vision will be obscured and blurry, but will eventually be completely blurry allowing to move regardless of whether are looking at him or not.Misc Severed HandThe Severed Hand is used to open doors with DNA scanners. The Joint and the Smelly Joint are received by putting through respectively on 'Fine' and 'Very Fine'. Upon using either one of them, a message will appear saying, ' UH WHERE. WHAT WAS I DOING AGAIN.

MAN I NEED TO TAKE A NAP.' , followed by death. The cigarette is obtained by putting SCP-420-J through SCP-914 on '1:1'. Using it will display a message saying ' I don't have anything to light it with. Umm, what about that. And will be removed from the player's inventory, with no effects on the player.MasterCard/Playing CardThe MasterCard is a useless item that has a chance of being created by putting any keycard through SCP-914 on 'Very Fine,' or by putting the playing card through on '1:1.' The Playing Card is another useless item that can be created by putting any keycard through SCP-914 on '1:1' or 'Very Fine.'

Scp Containment Breach Ultimate Edition Commands

Both items can be refined in SCP-914 on 'Very Fine' to receive a keycard.Origami. When placing a document into 914 and refining on a 'Fine' or 'Very Fine' setting, you can receive the Origami. It is a piece of paper folded into the shape of a crane. It serves no purpose in the game.PaperclipThe paperclip is an item in SCP - Containment Breach, found in offices and through SCP-914.PencilsPencils are also found in offices.LemonsLemons are found in various places around the facility, like the trash can.ClipboardCan hold papers and keycards.When put into on the 'Fine' setting, it gains 5 more storage slots.Triva. Items can go through the floor sometimes.

Scp Containment Breach Command List

They usually clip through the floor, this may be the reason. Items can sometimes be SCPs. The radio and navigator are similar.Discussions about Items.

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