Heart Of The Fortress Diablo 3
Guide. A Guide is a longer or shorter helpfull text (or video) that show somebody how something can be (or has to be) done. Tutorials or other instructions or helpfull advises also count as guides. Collection of information about a certain topic. Guides can be used as a meta-guide that contains links to other guides, tips, builds, etc. Of a certain topic. Walkthroughs are also GuidesIn Diablo 3: Reaper of Souls Patch 2.4 set dungeons, that were accessible wire set portals, were introduced.
This guide gives an overview of where to search for the foliants to open the 24 set portals for the different classes in Diablo 3.Furthermore we provided help for how to accomplish all objectives for every class set within those portals. Mastering all 24 set portals doesn’t just grant flags and cosmetic items, but also unique wings, that are worth the effort.Hint: This guide is work in progress. General information about Set Dungeons General information about set portals in Diablo 3: RoSSet dungeons were introduced by Blizzard with Diablo 3: Reaper of Souls Patch 2.4 and provide a nice challenge for demon hunters, witch doctors, wizard, crusaders, barbarians and monks. Set dungeons are special places that can be accessed wire set portals, which are found all over Sanctuary.Overall there are 24 set portals in Diablo 3, just accessible by characters wearing 6 pieces of a class set. Diablo 3 Patch 2.4 ramped up some sets, so they contain 6 pieces now.The, which can be found in the and which reduces the amounts of necessary set-items for the set-bonusses by one, works along with the set portals. As soon as the player confronts the obelisk at the entrance to a set dungeon, and that player has an active 6-set-bonus, the dungeon is ready to enter.
It's enough to have the ring of royal grandeur activated within.Set dungeons are built the same way every time, same goes to the challenges, that the player has to master within each portal.The difficulty level of the game is ignored by set portals, the minions within those portals are always of same strength and health and always grant the same amount of experience.Diablo 3 hardcore characters do NOT die a permanent death within the set portals, if their life is reduced to 0. Just the challenges fail, but of course you can try again, if you restart the set dungeon.F Wings and banners: The Diablo 3 set dungeon rewardsBanners: If one master all the challenges within a set dungeons in Diablo 3: Reaper of Souls for a specific class, he will be granted a special banner. There are some standard challenges that will grant you a less valuable banner, if you manage to master just those.
So all in all, there are 12 banners to earn, 6 normal ones and 6 master banners.Wings: Whoever masters all quests in all 24 set dungeons, is rewarded with new wings that characters can wear. They only have a visual effect and won't touch the gameplay or grant any other advantages.
There are wings for mastering the normal challenges and there are wings for mastering ALL challenges within the set portals in Diablo 3.Wings of the decicated. Show in original sizeTo be able to wear the Diablo 3 Wings of the Mastery with your characters, you have to enter all Set Portals and beat all challenges. This actually includes the mastery challenges too, so you have to (among other things) kill every opponent in the dungeon within a predetermined time. How to find the Set Portals in Diablo 3If you seek the set dungeons that can be found all over Sanctuary, you may read this guide or search on your own.To get access to a hint, where to search exactly for a specific set portal, you have to wear the specific set and teleport to leorics manor in Act 1. There you will find a place called 'the Royal Quarters'. Just get into the manor and walk up the stairs north.
Once you arrived there, you'll find leorics library, where books with hints can be obtained. Show in original sizeHint: „ Alliance of the Dying Sun, I have done as instructed, and placed the portal where torches burn at the feet of ruined columns, and the water is the color of blood“ (tome of set dungeons, page 18)Area: Act V - overgrown ruinsWaypoint: Survivors EnclaveDirection: Best way is to start at the Survivors Enclave in Act 5 towards west. At the overgrown ruins shortly before the bloodmarches the portal of the barbarian set 'The Legacy of Raekor' opens. You shouldn't miss it.' Show in original sizeHint: „ Alliance of the Dying Sun, the portal is placed.
In the bones of a once great city, near the main entrance, where destruction rained down upon the brave“ (tome of set dungeons, page 12)Area: Act III - Ruins of SescheronWaypoint: Ruins of SescheronDirection: The 'great city' the tome speaks of, is the barbarian city Sescheron right at arreat mountain. Here once the barbarians were demolished by Baals army, some may remember the Diablo 2: Lord of Destruction Intro Cinematic Video. From the waypoint just follow the same way as Baal did and find the Set Dungeon of the immortal king set right behind the gate at the first niche on the right side. Show in original sizeHint: '. As that proved inaccessible, I was forced to place it outside the court of the lying emperor.
— Brother Althun' (tome of set dungeons, page 14)Area: Act II - City of CaldeumWaypoint: City of CaldeumDirection: The lying emperor is none other than Hakan the Second of Kehjistan, who later reveals himself as the evil Belial. The emperor resides in Caldeum, where the barbarian has to fight its way from Caldeums waypoint towards the emperors palace to finally reach the entrance for the Might of the Earth Set Dungeon on the right side. Show in original size Objectives in the Set Dungeon of the Might of the Earth. Kill 232 monsters without taking fatal damage. Use, and then in under 6 seconds on every Elite.
Freeze and kill at least 1 enemy every 10 seconds for 1 minute. Mastery Time Limit: 4:27Set Dungeon of Wrath of the WastesHint: ' Alliance of the Dying Sun, Good news: I put the portal in a place accessible to only the mightiest. It lies in an ancient and maddening fortress, in a far away land.
There are many strange pathways, but the portal is very near the entrance.' (tome of set dungeons, page 22)Area: Act V, Pandemonium Fortress Level 1Waypoint: Pandemonium Fortress, Level 1Direction: The Wrath of the Wastes Set Dungeon is located right after the entrance to Pandemonium Fortress in Act 5. Best way to reach it is to take the waypoint of Pandemonium Fortress Level 1 and to walk back to the Entrance. You won't miss the Set Portal then.
Show in original sizeHint: „.between the bridge and the crossing I found a demonic ballista. I continued toward the crossing, and there I saw a platform that looked down over lava.
That is where the portal now abides.Brother Aweebul“ (tome of the set dungeons, page 59)Area: Act III, Fields of SlaughterWaypoint: The Bridge of Korsikk or Rakkis CrossingDirection: Whoever beat the quest in the Fields of Slaughter in Diablo 3, may remember the large trebuchet within the lava lake in the middle of the map. From Bridge of Korsikk just walk north-east, from Rakkis Crossing south-west to that very lake and you'll find the entrance to the Set Dungeon.
Show in original size Objectives in the Set of the Marauder. Kill 116 monsters without taking fatal damage. Keep a minimum of 3 active for the duration of the dungeon. Do not allow any enemies into melee range. Mastery Time Limit: 4:27Set Dungeon of the Shadow's MantleHint: ' Alliance of the Dying Sun, The way was more difficult than we had imagined, but I have placed and opened the portal on the pathway to the Heart of the Fortress. —Brother Lyam' (tome of the set dungeons, page 63)Area: Act V - Pandemonium Fortress Level 3Waypoint: Pandemonium Fortress Level 2Direction: Starting at the waypoint aim the domicile of Malthael. Shortly before you eventually reach his room, the Set Dungeon opens up.
Objectives in the Set Dungeon of the Shadows Mantle. Kill 122 monsters without taking fatal damage. Chain bonus damage hits on 20 consecutive enemies (5 times). Slow 45 different enemies with. Mastery Time Limit: 4:27Set Dungeon of Natalya's Vengeance. Show in original sizeHint: „.I killed any number of sand wasps and Lacuni as I followed the path south, and where it veered west, I placed the portal near an old ruined cart.
Now I'm going to continue west and have some wine at the bazaar.Brother Althun“ (tome of the set dungeons, page 52)Area: Act II - Howling PlateauWaypoint: Howling Plateau or City of CaldeumDirection: Sandwesps or Lacuni, which are spoken of in the tomes, of course are located in the 2nd Act of Diablo 3. The Set Portal of the Unhallowed Essence can be found by Demon Hunters in the Howling Plateau. You'll reach it within the waypoint in that area by walking south into the canyon, or wire the waypoint in the City of Caldeum. If you choose the latter, walk to the Plateau wire the Caldeum Bazaar and meet the point, where you meet Eirena in the campaign. Show in original sizeSpirit of ArachyrRaiment of the Jade HarvesterHelltooth HarnessZunimassa's HauntDiablo 3 Set Portal Guides for the Witcher DoctorDiablo 3 Witch Doctor Set Dungeon Guide 'Spirit of Arachyr'Diablo 3 Witch Doctor Set Dungeon Guide 'Helltooth Harness'Diablo 3 Witch Doctor Set Dungeon Guide 'Raiment of the Jade Harvester'Diablo 3 Witch Doctor Set Dungeon Guide 'Zunimassa's Haunt' Set Portal of the Spirit of ArachyrHint: ' Alliance of the Dying Sun, as per my instructions, it is hidden in a shallow oasis pool to the southwest, where man has altered the water's flow. — Brother Draves' (tome of set dungeons, page 101)Area: Act 2 - Dahlgur OasisWaypoint: Dahlgur OasisDirection: When reading 'Oasis' the experienced player immidiately flashbacks the Dahlgur Oasis and that is actually the area where to search for the Set Dungeon of the Spirit of Arachyr.
Starting at the waypoint move south-west to the edge of the map and you'll eventually find the Portal. Objectives in the Set Dungeon of the Spirit of Arachyr. Kill 105 Monsters without taking fatal damage. Lick 30 different enemies with a. Kill every Elite (5) while it is webbed by a and being bitten by at the same time. Mastery Time Limit: 4:27Set Dungeon of Raiment of the Jade Harvester. Show in original sizeHint: „ Alliance of the Dying Sun, I have placed it in the antechamber bathed in light, where hope grows eternal.
I should hope that you shall never doubt my abilities again. — Elder Brother Lyam“ (tome of set dungeons, page 97)Area: Act IV - Vestibule of LightWaypoint: Gardens of Hope Level 1Direction: Reading 'Hope' and 'Light' can only mean, that Heaven is involved here. In this case just go to the Gardens of Hope Level 1 and walk south, where you'll find the Vestibule of Light. The statue to the Set Dungeon of the Jade Harvester can be found in the eastern corner. Show in original size Objectives in the Set Dungeon of Raiment of the Jade Harvester. Kill 435 Monsters without taking fatal damage.
Harvest 15 enemies simultaneously (10 times). Kill 100 enemies that are afflicted by both and. Mastery Time Limit: 4:27Set Dungeon of Helltooth HarnessHint: '.and as I placed it there, I was gravely disappointed that I did not encounter the Mad King himself, being so near his lair. — Elder Brother Lyam' (tome of set dungeons, page 106)Area: act 1 - The Royal CryptsWaypoint: The Royal CryptsDirection: Take the waypoint 'The Royal Crypts' and walk towards the Skeleton King encounter. Shortly before the entrance to Leorics Crypt itself, you'll find the entrance to the Set Dungeon in the upper part of the room behind the bars.
Objectives in the Set Dungeon of the Helltooth Harness. Kill 230 monsters without taking fatal damage.
Kill twenty enemies with a single (4 times). Do not take any Poison damage. Mastery Time Limit: 4:27Set Dungeon of Zunimassa's HauntHint: 'Alliance of the Dying Sun: I placed the portal near the core.
The heat was unbearable, I felt as thought I was descending into the very pits of the burning hells. — Sister Marfan (tome of set dungeons, page 93)Area: Act III - The Core of ArreatWaypoint: The Core of ArreatDirection: Walk the Core of Arreat towards Azmodan. Right to the west of the entrance to Azmodans lair you'll find the the Set Portal. Objectives in the Set Dungeon of Zunimassa's Haunt. Kill 169 monsters without taking fatal damage. Grip 150 enemies in the primary zone of. Do not allow any enemies into melee range.
Mastery Time Limit: 4:27. Show in original sizeHint: „. Lacking any other option, I put the portal near the most unfortunate town I could find. It is on a road that looks down on the town, and leads to its gates. — Brother Jurmu' (tome of set dungeons, page 40).Area: Act 1 - Outlook RoadWaypoint: New TristramDirection: Teleport to the city of Act 1 (New Tristram) and leave the town towards the eastern gate. Walk south to the point, where the Diablo 3 campaign started, before one entered New Tristram. The Portal is right there.
Show in original sizeHint: „. Into a passage underground, where no danger lurked, surprisingly enough.
This is where I put the portal, although my boots and pants got soaked in the process.Sister Morfan' (tome of set dungeons, page 37)Area: Act II - Waterlogged PassageWaypoint: Ancient WaterwayDirection: Take the way towards the Ancient Waterway and the middle entrance there, which opens in the campaign as soon as one activated all levers. You'll eventually enter a short corridor without any monsters. At the end of the corridor the Set Dungeon can be entered. Show in original sizeHint: „Alliance of the Dying Sun, the portal is in place. It lies beneath the main part of the keep. To think, the armorers will walk past it every day and never know it is there.'
(tome of set dungeons, page 31)Area: Act III - The ArmoryWaypoint: Bastion's KeepDirection: Teleport to Bastion's Keep, the starting ground in Act 3. Walk into the Armory, that is located in the north east in the Keep next to the merchants and the followers.
In the Armory itself, there is a remote room in the east, where you can not only find Leah's diaries, but also the entrance to the Set Portal of Akkhan. Show in original sizeHint: '.am astounded that Brother Lyam was able to find a way the Pinnacle? I would have not thought it possible. — Brother Draves' (tome of set dungeons, page 78)Area: Act 4 - Pinnacle of HeavenWaypoint: Silver Spire Level 2Direction: Choose the waypoint 'Silver Spire Level 2' in Act 4. Here you gotta walk till the end of the area and enter the Pinnacle of Heaven.
That is the room, that you enter in the campaign before fighting Diablo. The Set Portal is in this area in the upper left corner. Show in original sizeHint: '.with the only minor inconvenience of having to kill some desert merchants, using the causeway to peddle their wares, who happened upon me as I was completing my task. — Elder Brother Morbihan (tome of set dungeons, page 71)Area: Act 2 - Flooded CausewayWaypoint: The City of CaldeumDirection: This Portal can be reached wire the Hidden camp too, but the waypoint 'The City of Caldeum' is shorter. Once arrived, leave at the near entrance (Gates of Caldeum) towards the Caldeum Bazaar. There you get to the exact opposite side of the Bazaar and search for the canalisation entrance, that says 'Flooded Causeway'. The Set Portal is located at the end of the small corridor.
Show in original sizeHint: ' The Alliance of the Dying Sun, in order to find the latest placement, one must travel to the cathedral of the false prophet, north of the enclave that withstood Urzael's wrath. It is there that' (tome of set dungeons, page 83)Area: Act V - Zakarum CathedralWaypoint: Survivor's EnclaveDirection: Teleport to the Survivor's Enclave, the 'city' of Act 5 and walk towards the cathedral in the north east. At the end of that cathedral you'll find the Portal on the left side.
Show in original sizeHint: „. By a lost soul who tried in vain to escape the burning desert that hides the forbidden archives. — Sister Chakin“ (tome of set dungeons, page 112)Area: Act II - Desolate SandsWaypoints: Archives of Zoltun Kulle or Desolate SandsDirection: The keywords 'desert' and 'archives' indicate, that the Wizard has to find his Set Dungeon of Firebird's Finery in Diablo 3's Act 2.
To find the Portal to the Set Dungeon, either take the waypoint of the Archives of Zoltun Kulle and walk southwest towards the exit, or take the waypoint of Desolate Sands. At the latter you'll find the Dungeon opening obelisk east of the bridge that leads to the archives. Show in original sizeHint: „ Alliance of the Dying Sun, I found the best place for this portal. It waits in the snow, on the northern corner of the battlements in the sky.“ (tome of set dungeons, page 121)Area: Act III - Skycrown BattlementsWaypoint: Bastion's Keep StrongholdDirection: Though the hint might not be 100% accurate, one can imagine, that the Set Dungeon of Delsere's Magnum Opus can be found in the wintery Act 3 of Diablo 3.
Leave the Bastion's Keep Stronhold towards north-east and enter the Skycrown Battlements. Stay on the right side and you'll eventually find the Portal.
Given the option to simply tune down the difficulty at any point you like, the bosses in Diablo 3 represent less of a threat than they might do in the average RPG. That said, anyone playing a Hardcore character - where death is permanent - would be well advised to read ahead of each encounter and prepare to avoid the worst. Here's everything you need to know about all the significant enemies you'll meet in the game.
Diablo 3 Shadow Set
Diablo 3 boss guideAct 1 - New TristramThe Skeleton KingThe first major boss encounter in Diablo 3 shouldn't present you with too much of a problem, but the mad king's still capable of cracking a few unprepared skulls. By combining skeletal summons with a handful of deadly melee attacks, he can catch you off-guard at higher difficulty levels.
Do deal with those packs of skeletons quickly when they appear, but otherwise just keep chipping away at the star of the show.Melee characters like the Barbarian, Monk and Crusader should keep him at arm's length whenever he swings his huge mace around, while ranged attackers need to keep enough distance to avoid his charged attacks. He'll also teleport directly to you at certain points, however, so have one finger near your emergency escape button at all times.The ButcherThe next boss ups the challenge a little bit, thanks largely to an unstable environment that can erupt into flames at any moment, forcing you to adjust your positioning in order to avoid a toasty death.
The Butcher himself's no slouch in the damage department either, and keeping an eye on his attack type telegraphs is key to surviving the fight.::Watch out for the line of flashing arrows that lead out from him towards a wall, as he'll charge right along it - and through you - to get to his destination. Make sure you then throw out all the damage you can while he's stunned.
Watch out for the hook he throws at you too - get caught up in this and you'll have no choice but to take a powerful melee attack in the face. He'll point to his cleaver before flinging the hook your way, so keep your eyes peeled before the Butcher peels them for you.Act 2 - CaldeumMaghdaYou'll be sick of Maghda's ramblings by the time you face off against her, which only makes killing her all the sweeter.
Her preference is to get a little distance between the two of you, then throw some magical damage your way. She might not have the biggest boss health pool in the game, but she does have an invincibility shield which she'll sporadically activate.Watch out for the minions she spawns throughout the fight. They're not painfully difficult to deal with, but you will want to despatch the lot of them before returning to Maghda herself. None of her damage is particularly overwhelming, so just concentrate on rushing her down as quickly as you can.Zoltun KulleZoltun gets off to a bit of an unfair advantage by having two massive magical golems on his side. Concentrate on taking the pair of them down before getting started on Zoltun - they can really cause a problem if they're left unchecked.Once they're dead, you'll have to contend with Zoltun himself, as well as his arsenal of arcane magical tricks. Stay out of the way of the tornadoes he summons, as they can quickly whittle your health down, and move out of the slowing bubble as soon as it appears. Don't worry too much about the fireballs he throws your way though, as they do very little damage.BelialThere are a few phases to the fight against Belial.
First of all, he'll summon waves of guards which you'll need to finish off as quickly as you can. They don't do a lot of damage, so just keep thinning out their ranks as quickly as you can. Once you've survived a flurry of ambushes, you'll move into the second phase of the fight.At this point, Belial himself gets stuck in while continuing to summon more minions. When fighting these creatures, stay out of the way of Belial's green orbs, and make sure you move out of any blue damage zones that appear beneath your feet. Otherwise, just deal with the minions and throw as much damage Belial's way as you can.Eventually, you'll trigger the third and final phase of the fight, and it's by the far the trickiest of the three.
Watch out for the green circles that appear on the floor, and move out of them as soon as they appear. This is particularly important when they arrive in a flurry, as getting stuck in one of these will strip your health down rapidly. Avoid his swirling breath attack by staying far to the right-hand side of the battle arena.Act 3 - Bastion's KeepGhomThe trick to surviving the decidedly sticky fight with Ghom is to stay out of the pools of poisonous fog he drops behind him as he moves. Fortunately he moves rather slowly, so you shouldn't have too much trouble surviving as you whittle down his health.You need to watch out for his melee attacks, though.
While they're not particularly strong by themselves, he is fond of combining these swipes with a vomit attack - if you can't tank through this bonus damage, get out of the way. He also summons some surprisingly powerful oozes from time to time. These are more powerful than you might think, so do kill them before returning your attention to Ghom.Siegebreaker Assault BeastThis boss is a piece of cake if you're into ranged damage - just stand back, stay out of the way of his swinging arms, and keep doing your thing. He will charge from time to time, however, so be ready to dodge out of the way when necessary.If you're a strictly melee-orientated character, your best bet is to simply dart in, do some damage, and then step back to either heal up or let one of your followers or minions take the heat. Unlike most bosses in the game, we certainly can't recommended standing there and tanking everything he puts out.CydeaThis spider boss is one of the easiest encounters in the game.
She'll slow you down with a web attack, but that's not really going to impede you too much, as she's a weak fighter and you want to be in her face as a melee character.The most annoying thing about this encounter is that she'll scuttle away several times during the fight, leaving you to fight a few of her summoned minions. Just knock them out as quickly as possible, wait for Cydea to join the fray once more, and repeat the cycle until she's dead. It's worth reading ahead of the battles with Malthael and Diablo if you're playing a Hardcore character.AzmodanAzmodan can be a bit of a shock after the breeze of battling Cydea. You must stay out of the way of his slow-moving fireballs, but be aware that they'll home in on you. Just run for a while and they'll eventually come to a stop and explode.You need to move out of the poisonous pools that appear during the fight too, although these will disappear after a short while. There are two other direct attacks that Azmodan makes use of. First, a rain of corpses that's easily avoided by staying out of the circle that appears on the floor.
Secondly, he has a laser beam attack that you just need to stay out of.Need more Diablo 3 help? Learn how to unlock, get some, and learn how use the, and.We also have advice for every class, from the to the, and.Act 4 - HeavenRakanothYou shouldn't have any trouble dealing with Rakanoth as the fight is really very simple, even if he can dish out a fair amount of damage. You can try to dodge out of the way of his teleport attack, but it's very difficult to do so. Instead, just make sure you have plenty of health before entering the fight and smash away at him up-close. Do break away to deal with his minions when they're summoned though, as they're quick to dispatch and can quickly become annoying as the numbers pile up.IzualThe fight with Izual is more annoying than challenging, thanks to the seemingly endless volley of frozen orbs he scatters around the battlefield - just keep moving when they start appearing. If you can kite him around the battlefield, you'll find it much easier to survive his damage, even if it extends the fight quite a bit.
We also recommend dealing with his minions, unless your gear's so good that it's better to just keep ploughing away at the main target.DiabloDiablo is far and away the most complex fight of the vanilla game, and it's one that takes place across several different phases. In the first, just chip away at Diablo's health as you would any other boss, but make sure you move out of the shadows when they appear on the floor. If you don't, you'll become trapped in a skeletal cage, then suffer a pretty frightening amount of damage. If you do find yourself trapped, spam your health potion button so you stand the best chance of recovering.Eventually you'll be transported into a darker realm where you first have to fight a clone of yourself before switching to Diablo once more. Kill the clone as quickly as possible, as Diablo will return after a set amount of time has passed. When you've killed this new version of Diablo, you'll be taken back to the original arena.In this next phase of the fight, Diablo will not only carry on with his regular attacks, but also rain meteors down from the sky and sweep the screen with a radial laser attack. Move out of range of the former and position yourself towards the rear of Diablo to avoid the latter.
Focus on survival, deal your own damage whenever you can, and you'll wrap up the original end-game boss in no time.Act 5 - WestmarchUrzaelThe great thing about Urzael is that he telegraphs all of his significant special attacks pretty clearly, but you do have to keep your eyes peeled for them. Whenever you see red circles appear on the ground, get out of their radius or you'll either take a mortar to the face, or have him land his leaping attack right on you. When he checks his weapon, be ready for a circular attack with the flamethrower. Finally, you'll see rectangular markings appear on the floor from time to time. These indicate the imminent arrival of burning timbers, so make sure you run out of the way.AdriaThe fight against Adria is more annoying than it is challenging, as it can seem as though it's dragging on forever. Watch out for the blood creatures she summons, and make sure you don't touch them or they'll explode and leave poisonous patches all over the battle arena.
She'll also randomly teleport to a different part of the arena, forcing you to chase after her through those explosive creatures.MalthaelIf you were finding the bosses up until now just a little too easy for you, Malthael would like to have a quiet word. Again, this is a fight of three phases but there are a handful of attacks that Malthael makes use of in all three: summoned fog patches that do damage over time, a charge attack that can knock you into these patches, and a swirling ring of energy that damages anyone inside its perimeter.For the first phase, he'll also summon glowing orbs which move out towards the edge of the battle arena. These are pretty easy to dodge, but they will slow your movement speed down if you're caught by them. Just dodge everything that comes your way and throw whatever damage you can at Malthael.In the second phase, he'll occasionally summon a swarm of souls that spiral in towards the centre of the combat zone, before flying out to the edges.
Do not come into contact with any of these or you'll take a large amount of damage. Malthael will also summon assistants during this phase - kill them to get hold of some very handy health globes.For the final phase, expect those foggy patches to represent a massive threat, along with a new Soul Sweep effect from the boss. When activated, Malthael will head to the middle of the room and then launch a series of flaming waves. You must get behind him when this happens and stay there for as long as it takes the spell to dissipate.You can find the rest of our from the first page of this article.