Best Side Quests In Witcher 3
Is divided into a prologue and three acts, spread across multiple locations. The story begins with a tutorial in Kaer Morhen, then a wander through White Orchard as Geralt searches for his lost love, Yennefer, and copes with troubling premonitions regarding his adopted daughter, Ciri.On our adventures we’ll take in the sights of Velen (No Man’s Land), Novigrad and Skellige before we even make it out of the first act. It’s a lot to take in all at once, but don’t worry – our guide is here to show you what you need to do and when the best time to do it is.Like you, we were a little daunted by the scope (and majesty) of CD Projekt’s RED’s first go at open world gaming, but it’s all perfectly manageable if you tackle it sensibly.Below you’ll find a couple of general guides you may want to glance at early in the game.
Beyond that, we move into questlines divided by story act and region. As well as the lists here, you can click through to walkthrough pages with key details for individual quests.The DLC packs, Hearts of Stone and Blood and Wine, are listed after the vanilla content; although you can do them at any time, they are standalone modules and do not interact with the critical path and associated side quests in meaningful ways, so it’s safe to leave them for after the main game, as the level of their content expects.If you follow these checklists, including the secondary questlists linked out in their own hubs, you’ll see everything in The Witcher 3.
We would say “good luck, witchers; you’ll need it”, but you won’t. General guidesJust a few handy guides on a range of Witcher 3 topics, to help you get started, get finished, or get out of the hole you dug for yourself.You can start here. There’s no shame to it.
Spoilers, yes, obviously – but also potentially saving yourself dozens of hours in a second playthrough to get the ending you wanted.Oh, what, you don’t have 200 hours spare? Okay, here are the bare essentials. This is a spoiler free guide; it tells you when the key decisions occur but not what they are.Not to be confused with the standalone CCG of the same name, Gwent is a fantastic little card-battler. It’s much easier to win than a real, live card game!.People still tweet at Brenna asking for advice on how to track down a specific card. She still answers, too.These non-critical missions offer some of the toughest and most interesting combat challenges in the game. We haven’t written walkthroughs for all of them, but we will guide you to them.Some little tips to make your life easier, more fun, or just slightly superior to your less knowledgable mates.
That’s the stuff.An explanation of the first choice you’ll have to make in The Witcher 3: Wild Hunt.PrologueThe Witcher 3 starts with a modestly-sized map.
These are The Witcher 3’s best questsThe Witcher 3: Wild Hunt contains upwards of 100 quests – and that’s only the named ones. There are hundreds of hours of scripted drama to enjoy, and although there are very few quests that fall flat, there are definitely a few highlights that particularly stand out.These are our favourite quests in The Witcher 3. Be warned of the plentiful and detailed spoilers that follow – you should not read on if you haven’t finished the main quest and the bulk of the secondary quests yet!Ciri’s Story: The King of the WolvesThe Ciri sections are a bit of a shock to the system after hours of Geralt. Our ashen-haired swordswoman doesn’t have access to signs, bombs, potions, food or equippable items, which can leave you feeling quite vulnerable. On the other hand, she’s so fast.
Ciri isn’t invulnerable during her dodges but she moves so quickly that players can learn to use this to their advantage, drawing lone foes away from the pack and dodging away as they converge again. It is a masterclass in learning to use space to fight instead of spamming from your inventory, and you can take these lessons back to Geralt to discover he’s even more lethal than you realised.This is the first Ciri mission you play and it’s a corker; you battle packs of enemies as well as one big tough werewolf. All the rest of it is just to give you a breather before your fingers fall off in shock. The good news is: Ciri only gets better from here.
The Witcher 3 Secondary Quests
A Towerful of MiceOne of Keira Metz’s quests, A Towerful of Mice has you investigating a tower abandoned after a violent rebellion. Use a magical artefact to put together the story of the inhabitants’ final hours, and enjoy the eerie happenings inside the very definitely haunted ruin.The source of the haunting is a memorable character with a horrifying back story, and however you choose to resolve the matter you get a pretty sad ending.It seems there might be a bug with this quest; when the ghost and the dude have a pash in the tower, you and he should both see her as gross slimy Plague Maiden. If you instead saw a shaded out generic female model, I regret that you missed this memorable experience.A Princess in DistressThis short quest is triggered during Family Matters, when Geralt first meets the local Peller – a kind of shaman. He’s having trouble with the local authorities and is quite suspicious of our muscled hero, which may be why he insists that Geralt rescue Princess, his goat, before he’ll perform a divination.The quest itself is not very hard, although it does contain a battle with a bear, and it doesn’t take very long to complete.
What makes it special is two things: the ridiculousness of the famous and powerful witcher trotting about in a forest ringing a silly little bell and calling for Princess, and the fact that Geralt knows it. The witcher’s disgusted muttered commentary throughout the quest is well worth your time, although by the end of it he seems almost fond of his little charge. Family MattersFamily Matters is a lengthy quest with several notable moments, but there’s one particular plot point that really sticks out. You see, it turns out that Anna exchanged her liberty for the assistance of the Ladies of the Wood in ridding herself of the Baron’s unwanted child, just before she fled her abusive husband.If you’re familiar with the kinds of folklore and mythology in which The Witcher is rooted you won’t be surprised to learn that the miscarried babe returns to trouble the family. You can elect to kill it as a monster and try to use its blood to divine Anna and Tamara’s whereabouts, or you can bind it to the keep as a guardian spirit.The harrowing journey from the child’s grave to the birthplace of the lubberkin, with wraiths attacking on all sides and the Baron attempting to reconcile the squirming, misshapen thing in his arms with the daughter he had longed for and whose death seemed to signal the end of his happiness, is definitely memorable. Ladies of the WoodThe entire Crookback Bog sequence, which arguably includes Family Matters, The Whispering Hillock and Return to Crookback Bog as well as later missions Bald Mountain and even possibly Something Ends, Something Begins, is marvellous.
The Ladies of the Wood are terrific adversarial characters who play into myths we’ve been programmed with for centuries. Their controversial position as genuine benefactors of a doomed land makes them more nuanced than pure villains. It’s never totally clear who and what they are, or how they fit in with the world.Exploring Crookback Bog as you track down the witches, dealing with them and seeing the consequences of your interactions later on, is eerie and fascinating. Visit their basement sometime; it’s worth the trip. Return to Crookback BogOne of the most noticeable examples of consequential choice plays out during Return to Crookback Bog, when Geralt accompanies the Baron and Tamara on a mission to rescue Anna from the Ladies of the Wood. It’s here you see the results of your choice beneath The Whispering Hillock to free, or kill, the fourth Lady whose spirit is trapped there.If you killed the spirit, the orphans of Crookback Bog are gone – and Anna has lost her mind.
The Baron is broken by this turn of events, but determined to do anything to try and heal his wife’s shattered mind. He and Tamara form an uneasy alliance.If you freed the spirit, dishonouring your original contract and missing hints hidden in lore books that the tree spirit is no better than its former sisters, the nearby village is destroyed and its people slaughtered.
The orphans vanish, run off into the swamp to meet their fates at the hands of wild beasts, monsters and starvation. Anna is transformed into a Water Hag, and should you reverse the transformation, she dies. Later, you’ll find the Baron has commit suicide in his grief. Well done you.Also there is a fight with a Fiend, which owns.
Carnal SinsDandelion and Priscilla sort of disappear after Act Two: Novigrad, but if you help your old friend achieve his dream of opening a Cabaret you unlock this chilling secondary quest.In true CSI: Northern Realms style, Geralt hunts down a serial killer who performs disturbing surgeries on his victims after pouring formaldehyde down their throats. You get to run the sewers with a crossbow-wielding medic, raid the morgue, nearly catch the killer in action, and burst in on kinky brothel scene in your pursuit of justice.What makes this one especially memorable is that it’s very, very easy to get it wrong by provoking a suspect into attacking you, which closes down your investigation. Later, you’ll hear of another victim and realise your error, and can choose to continue your quest for the true killer. The battle with the real murderer is a heck of a lot of fun, too.What I really like about this one is that it shows off some quiet complex characters – in fact, the bait and switch relies on you reading a character as a one-sided villain. I must say though: the surprise ending is rather let down by the real murderers absolutely ridiculous fibs should you exhaust his dialogue during the investigation. Last WishIf you’re on Team Yennefer, this is the most important quest in the game.
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